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Nice game

The unbelievable adventure of Nick and Corey continues. If I wouldn't see it with my own eyes I wouldn't believe it.

The mix between real life action scenes and action games is pretty good. The scenes in between the games aren't too long, though the games might have been a bit longer and maybe a bit more difficult, heh.

But anyway, the scenes are funny and the games are entertaining, so I guess everything is all right here.

The only thing that bothers me is that sometimes the voices create some static noises. Those are really annoying and hurt my ears.

Other than that: Good work!

{ Review Request Club }

PS: Congrats on winning the Underdog of the Week!

MonoFlauta responds:

static noises? are they very loud? just because i cant hear team lol, anyway, sorry if they appear probably is because the camera or the microphon.
Other than that
great that you like the game!
Thanks for reviewing!

Nice game

Pretty nice game, but it has some minor flaws that prevent it from being a very good game.
First of all, the controls are somewhat too smooth. The character slides around when running and the ability to slide down the walls isn't that well done as well. The first guard shot me twice before I could hit him because my character was still sliding down that small wall.
Maybe you could change this by making not all walls "slideable", but only larger ones (it also looks a bit odd to see him slide down a very small ledge).

The graphics are neat, but everything seems to be so small. A slightly bigger character would also allow some more details and I think it wouldn't hurt the game that much.

Voice acting would be cool thing to have, I think it would add that extra touch to the game that it's currently missing.

{ Review Request Club }

Skeik responds:

Me and a friend who I work with were actually having a discussion about how I zoom things too far out in games. He usually gets me to zoom things back in before we release games we work together haha. I need to get an eye for that

Thanks!

Has potential

I can tell a lot of hard work has went into this project already and this hard work really shows in the game. The controls are very good, very responsive and I found no flaws here while I was playing.
The hit detection seems to work pretty good as well (wheter it be objects I'm running into or if I'm trying to shoot my opponents).

Also while the graphics look pretty basic right now (everything has geometrical forms) it is very easy to navigate on the map and it's very easy to orientate myself. I also can distinguish very easily between the objects shown on the map.

The only thing that annoys me is that the blue guys can shoot at me from just outside the screen, so they can start shooting before I can even see them. Sure, the arrows help me to locate my enemies, but I think my shots have a range only to the border of the game window. At least I was shooting like crazy in the direction of the enemy, but he still could shoot at me and I could only kill him when he was on screen.

{ Review Request Club }

glider521al responds:

Wow, another guy from the review request club :)

Thanks for taking the time to give me feedback.

I can easily fix the enemies shooting at you from offscreen, by adding in a delay before they can open fire.
If you have any other suggestions be sure to PM me :)

Nice game

This is actually a very nice game even though the game mechanics are so simple (just point and click, heh). But what you created here with this simple concept is really amazing. We get to see some nice paintings and we have to solve some riddles (some very tricky, some very easy). The riddles literally "force" us to look harder at the picture. One quick glance really wouldn't help, but we have to scan the whole picture. That way we can see things the artists included which otherwise would simply have been overlooked.

The area where our clicks on the solution count are very well defined. I never "misclicked" even though I tried clicking on the object in question. This shows that you put some effort into programming the game, not wanting players to get frustrated just because they where one pixel off the solution area.

The music is well chosen and sets the right mood for the pictures. I like that you put various songs in this game, changing every few paintings. That way we don't have to hear the same song over and over again, which could get very annoying after a short while.

Overall this is a pretty simple, yet very good game. The medals add some replay value and are a nice touch. But even without the medals this game is worth playing.
Since the scoreboard seems to be broken anyway (it told me to sign up to Newgrounds even though I am logged in) it would be nice if you could get rid of it. :)

{ Review Request Club }

Needs a story

The game itself is all right. Nothing too special about it, but it's not bad. What keeps me from playing this game for a longer time is the lack of a story line. There seems to be no real goal except for fighting and collection monsters. Not very motivating over a long time, at least not for me.

The graphics are decent, even though I wish you'd put some more animations in the attacks. I mean, it's nice that you drew different animations for the fireball and the shurikens, etc. but for example the normal attack doesn't look any different from the karate kick.

Also, the monsters only sit there motionless. I know it's propably a lot of work to do animations for them and it's only a minor detail. But I think it would be worth to put in this extra effort.

Also the main map is a bit confusing. It would be nice if the different places I can go to had different names. This would help to place my clicks right. A few times I wanted to go back to town but ended up in a forest instead.

{ Review Request Club }

Short, simple and very enjoyable

Very short, yet a very nice game. The graphics reminded me a bit of Mystic Quest (released under the name "Final Fantasy Adventure" in the US and "Seiken Densetsu: Final Fantasy Gaiden" in Japan) for the GameBoy.

The controls are nice and simple, I couldn't find any bugs or glitches here.

The music is chosen nicely, but it gets pretty repetitive after a while. Well, you gave the option to mute the sound, so I could always turn the music off and listen to my own.

The added medals are a nice touch, but the game is worth to play it even without the medals.

{ Review Request Club }

kcnh responds:

Thank you for your review.

Has potential

Well, this game seems to have a lot of potential. I haven't played it for too long, but potential already shows after a few minutes, right? ;)

The controls aren't too respondive. Sometimes I pressed the jump button, but the character wouldn't jump and would fall down a hole so I had to restart the game. This is quite annoying, as there are some holes where there's no way out except for restarting the game. If the character would get killed and would set back a few yards from where he came it would be much less annoying.

The music fits pretty good to the "cave" theme, but I think it might get too repetitive after a while. A few more songs would be pretty cool to have.

{ Review Request Club }

Hmmm

Nothing too interesting in this game. The idea of playing "solo pong" and not letting the ball getting out of bounds is interesting for the first few minuts, but after some time it becomes really boring.

You should also try to make some graphical changes. First of all the score is hardly visible, as it is black text on a dark background, which I woulnd't call "clearly visible".
Then the ball looked kind of odd as well. Maybe a simple white ball would work better here.

One bug that I discovered is that the ball bounces off the score, so you might want to fix that.

{ Review Request Club }

It's a start

Seems to me as if this game is still in an early beta stage. Right now there isn't much of a game here. I can move around and shoot asteroids, but why should I? There doesn't seem to be any score counter (there where some numbers on the screen, but they kept changing constantly, mabye a bug?) nor does there seem to be any more levels than the first "stage".

Also, I could move my ship outside of the game screen. There seemed to be no border as it took quite some time to get back into the screen if I pressed the button for one direction for some time.

So yeah, add boundaries to the game, add a working score counter and maybe some more levels and you have at least a decent game here.

{ Review Request Club }

Good game

A very simple game, but with well thought out levels and a pretty good gameplay. The controls are nice and simple and work surprisingly well. I didn't play this game for too long, but I did encounter any bugs with the controls. They are also very responsive, which is always a good thing.

The music is quite nice, but gets annoying after a while. Good thing you added a mute button, that is easily accessible from the menu.

Only thing I didn't like was the filter you added to the game screen. It gets really annoyiong after some time because it flickers the whole time.

{ Review Request Club }

There are 10 types of people. Those that understand hexadecimal and F other people.

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