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Nice little tool, but could be improved a bit

The generator itself works just fine and it's fun to play around with it for a bit. But the fun quickly vanishes after a few tries.

I think with a few more features it could be made a bit better. For example we should be able to add more buttons (most error messages have three buttons: "Ok", "Ignore" and "Cancle"). A few more icons would be nice as well. Don't necessarily have to be real icons you could see in real error messages, but I think a few more icons would add more possibilites to the generator.

Lastly - and I don't really know if this could be implemented - an option to save the error message as an image would be a nice thing to have. Right now if I want to save the message, I'd have to take a screenshot, but this can get annoying really quickly.

{ Review Request Club }

evan210 responds:

I think in AS3 it can be done, but even then I'm sure it would be pretty hard.
If I ever get Flash CS3/CS4, I'll look into it.

Nice game

A nice little game with some room for improvement. First of all it would be nice if there was more than just one song to select from. The only option I now have is to either turn the song off or on, but it would be nice if I had one or two more options beside that.
Also, some sound effects in the game would be nice. At first I didn't even realize I couldn't touch the different coloured faices. A sound effect could make things clearer.

It was also a bit frustrating when suddendly right where I was a faic appeared and hurt me. I think it would be better if all icons came in from the sides of the screen rather than randomly appearing there.
To add to that, the screen got filled pretty quickly so the game is pretty short as it gets too hard to survive longer than a few minutes. I think a slower progress of the icons appearing would be nice. Or maybe you could let the icons move off screen after a certain amount of time. But that would mean extra work for you in action scripting, I guess. ^^

Anyway, I liked that you put in three different game play modes, this gives the user something to play around with and it keeps the replay value very high. I liked the paint 'em mode best and I think it's a pretty unique idea.
The timed mode has a serious problem, though. Sometimes I only reached 0 points because no yellow faic would appear in the first 5 seconds. I think at least one faic should appear in this time span or else it's too much based on luck wether I can survive for a long time or not.

{ Review Request Club }

Good game

A nice little game with pretty good controls and a nice concept. The training modes explained very well what I could expect from this game and they also explained how to play it. ^^

Some things came in the game unexpected, though. At first I didn't even notice the pipes where blowing out air. I thought it was a nother obstacle that destroys my bubble. So, a warning of other things in the tutorial like Kirbyfemur suggests would be a nice thing.

Also, the time on the challenge levels was pretty tight, but... that's why they are called a "challenge", right? ^^

{ Review Request Club }

MrRandomist responds:

Thanks for the review!
im pretty happy you only had to comment on two niggly little things, for next time ill try to explain it more in depth :)
The challange levels couldnt be too hard though or too easy

Decent attempt

The controls are pretty good, the physics work out quite well. There are some nasty bugs here and there, sometimes the dot just falls through the plattform when it's not supposed to do so. Also in level 8 I fell through the plattform (yeah, the dot is supposed to do that), but the level didn't restart. Instead I just had a white screen.
Also, the music suddendly stops on level 15, which is a bit weird.

You should try to add some backgrounds into the game. It looks a lot nicer than just a white screen. It would be even better (but a lot harder) if the backgrounds where involved in the gameplay. Instead of just giving us black lines as plattforms chose some objects from the background we could jump on. This would make the game a lot more insteresting.

{ Review Request Club }

Joshsouza responds:

Thanks for the review but I AM still a beginner.

Good concept

The concept is pretty nice, and the graphics are decent as well, even though they are just black and white.

The music - even though just a short loop - is cool and fits to the game. Also, the "splat" sound was good as well, even though it would be nice to hear various splat sounds in the game.

The game is lacking in the controls section. It is not possible to move backwards, or just really really slow, because the screen constantly moves to the right. So if you missed a caveman it is nearly impossible to move to the left and still get him. This is annoying, especially because more often than not they just run around happily under your feet. But instead of being stomped on, they just continue to move to the left.

{ Review Request Club }

chesster415 responds:

Sorry it's so tricky to catch the cavemen. You can move backwards but it is really slow, unless you step on an alien then controls are reversed for a moment and you walk backwards. Where the footprint is left when you stomp is the collision area for splating the cavemen. I hope that helps

Good

This is a pretty good game. I like how the colors of the stars you had to collect changed all the time. This added some more challenge to the game, as I had to always keep an eye out for which stars where "good" and which wheren't.

The texts in the menu where a bit hard to read. I suggest you use a bigger font here, so I don't have to come so close to the monitor to make out the words.

Also, some music would be nice to have. Maybe add 3 or 4 songs from the audio portal and an option to turn the music off. That way someone who likes to listen to music while playing could choose from different songs and someone who doesn't want to listen to music could simply turn it off.

{ Review Request Club }

chesster415 responds:

Thanks for the review, I probably should make the menu text clearer. There should have been music starting at the begining of the game. Apparently it didn't, I may have accidentally put an old version of the swf here. But, you should still be able to put in a url from the audio portal to play from the options menu. Or just leave the bar blank to reload the default music.

Not too challenging and too repititive

It's a nice game, but your eyes hurt when you play it for too long. 8 bit graphics sure are nice, but a little more effort doesn't hurt anyone either.

The game gets repititve really fast. All you do is deliver pizza, run over people, get busted by the cops and buy new cars. This doesn't keep me entertained for too long.

The hardest thing about this game is that other cars constantly run into you, which seems a bit unfair from time to time. But on the other hand the game would have no challenge at all if the other divers wouldn't hit you.

The controls are strange at first, because it's a bit unrealistic for a car to change directions so fast, but after a short training phase it's pretty easy to handle.

The music and the sounds are nice, but I was happy when I discovered I could turn them off, as even the best sound gets annoying if you have to hear it over and over again.

Overall, it's a decent game that gets repititive very fast.

{ Review Request Club }

Good, but needs some better graphics

This is a pretty nice game, reminds me of some older games on the NES that make use of a similar layout.

So, the concept isn't too original, but the realisation of this concept is done very well. What this game needs are some more animations than just tweening the unit from one hexagon to another. If the unit would show a little walking animation it would look a lot better.

Also some battle animations would be very nice. And a little overview of what exactly happened in the battle. Right now we only have some numbers but they don't show exactly why I have won or lost.

Also some backgrounds would be nice to have. Some plains and bushes and trees. You could then also implement this into the battle and movements of the units. I'm thinking of civilization here of course, where the terrain affects the battle strength of a unit.

{ Review Request Club }

Nothing too new

Those mazes have been overdone already. You have to come up with something really original to stand out of the masses. Sadly, I didn't see anything original in here. Hiding buttons, invisible walls, the need to right click to get to the finish... it has all been done and it has all been done better already.

The graphics didn't look too good. It looks as if you made them in like 20 seconds. The grey background looked annoying as well. I think a plain white background would look better than this.

Also on your buttons (at least on the "Play again?" button after I've lost) only the text was clickable. This is highly annoying as I have to point exactly on where the text is, which can be quite hard if you only use very thin lines to write the text.
The whole graphic of the button should be clickable, this makes things less annoying. There are tons of flash tutorials that show you how you can create buttons, so I advise you to read them. ;)

{ Review Request Club }

Needs more work

Designing unique dress up games is a hard task as there are already so many out there. But it's a good way to practise action script, I guess.

This could've used some more backgrounds than just a simple blue one. And the boy could have used a body, which would be far more interesting to dress than just the face.

The music didn't fit here that well, it just makes the flash file bigger (there wasn't that much else to load. The "kick a ball" minigame and the graphics of the main game don't take up more than a few hundred kb) and annoys people quickly. At least an option to turn it off would've been nice.
On a side note: Even in times where many people (myself included) have flatrates, there are still people out there that can only use dial up connections. Plus, even with a flat rate, download rates can be quite low in some countries. So it is still important to keep the filesize as low as possible.

What I liked most where the shades. They where transparent which looked really good.

{ Review Request Club }

piggy123 responds:

thanks

There are 10 types of people. Those that understand hexadecimal and F other people.

Age 43, Male

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