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269 Game Reviews

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Good game

A nice little game with pretty good controls and a nice concept. The training modes explained very well what I could expect from this game and they also explained how to play it. ^^

Some things came in the game unexpected, though. At first I didn't even notice the pipes where blowing out air. I thought it was a nother obstacle that destroys my bubble. So, a warning of other things in the tutorial like Kirbyfemur suggests would be a nice thing.

Also, the time on the challenge levels was pretty tight, but... that's why they are called a "challenge", right? ^^

{ Review Request Club }

MrRandomist responds:

Thanks for the review!
im pretty happy you only had to comment on two niggly little things, for next time ill try to explain it more in depth :)
The challange levels couldnt be too hard though or too easy

Decent attempt

The controls are pretty good, the physics work out quite well. There are some nasty bugs here and there, sometimes the dot just falls through the plattform when it's not supposed to do so. Also in level 8 I fell through the plattform (yeah, the dot is supposed to do that), but the level didn't restart. Instead I just had a white screen.
Also, the music suddendly stops on level 15, which is a bit weird.

You should try to add some backgrounds into the game. It looks a lot nicer than just a white screen. It would be even better (but a lot harder) if the backgrounds where involved in the gameplay. Instead of just giving us black lines as plattforms chose some objects from the background we could jump on. This would make the game a lot more insteresting.

{ Review Request Club }

Joshsouza responds:

Thanks for the review but I AM still a beginner.

Good concept

The concept is pretty nice, and the graphics are decent as well, even though they are just black and white.

The music - even though just a short loop - is cool and fits to the game. Also, the "splat" sound was good as well, even though it would be nice to hear various splat sounds in the game.

The game is lacking in the controls section. It is not possible to move backwards, or just really really slow, because the screen constantly moves to the right. So if you missed a caveman it is nearly impossible to move to the left and still get him. This is annoying, especially because more often than not they just run around happily under your feet. But instead of being stomped on, they just continue to move to the left.

{ Review Request Club }

chesster415 responds:

Sorry it's so tricky to catch the cavemen. You can move backwards but it is really slow, unless you step on an alien then controls are reversed for a moment and you walk backwards. Where the footprint is left when you stomp is the collision area for splating the cavemen. I hope that helps

Good

This is a pretty good game. I like how the colors of the stars you had to collect changed all the time. This added some more challenge to the game, as I had to always keep an eye out for which stars where "good" and which wheren't.

The texts in the menu where a bit hard to read. I suggest you use a bigger font here, so I don't have to come so close to the monitor to make out the words.

Also, some music would be nice to have. Maybe add 3 or 4 songs from the audio portal and an option to turn the music off. That way someone who likes to listen to music while playing could choose from different songs and someone who doesn't want to listen to music could simply turn it off.

{ Review Request Club }

chesster415 responds:

Thanks for the review, I probably should make the menu text clearer. There should have been music starting at the begining of the game. Apparently it didn't, I may have accidentally put an old version of the swf here. But, you should still be able to put in a url from the audio portal to play from the options menu. Or just leave the bar blank to reload the default music.

Not too challenging and too repititive

It's a nice game, but your eyes hurt when you play it for too long. 8 bit graphics sure are nice, but a little more effort doesn't hurt anyone either.

The game gets repititve really fast. All you do is deliver pizza, run over people, get busted by the cops and buy new cars. This doesn't keep me entertained for too long.

The hardest thing about this game is that other cars constantly run into you, which seems a bit unfair from time to time. But on the other hand the game would have no challenge at all if the other divers wouldn't hit you.

The controls are strange at first, because it's a bit unrealistic for a car to change directions so fast, but after a short training phase it's pretty easy to handle.

The music and the sounds are nice, but I was happy when I discovered I could turn them off, as even the best sound gets annoying if you have to hear it over and over again.

Overall, it's a decent game that gets repititive very fast.

{ Review Request Club }

Good, but needs some better graphics

This is a pretty nice game, reminds me of some older games on the NES that make use of a similar layout.

So, the concept isn't too original, but the realisation of this concept is done very well. What this game needs are some more animations than just tweening the unit from one hexagon to another. If the unit would show a little walking animation it would look a lot better.

Also some battle animations would be very nice. And a little overview of what exactly happened in the battle. Right now we only have some numbers but they don't show exactly why I have won or lost.

Also some backgrounds would be nice to have. Some plains and bushes and trees. You could then also implement this into the battle and movements of the units. I'm thinking of civilization here of course, where the terrain affects the battle strength of a unit.

{ Review Request Club }

Nothing too new

Those mazes have been overdone already. You have to come up with something really original to stand out of the masses. Sadly, I didn't see anything original in here. Hiding buttons, invisible walls, the need to right click to get to the finish... it has all been done and it has all been done better already.

The graphics didn't look too good. It looks as if you made them in like 20 seconds. The grey background looked annoying as well. I think a plain white background would look better than this.

Also on your buttons (at least on the "Play again?" button after I've lost) only the text was clickable. This is highly annoying as I have to point exactly on where the text is, which can be quite hard if you only use very thin lines to write the text.
The whole graphic of the button should be clickable, this makes things less annoying. There are tons of flash tutorials that show you how you can create buttons, so I advise you to read them. ;)

{ Review Request Club }

Needs more work

Designing unique dress up games is a hard task as there are already so many out there. But it's a good way to practise action script, I guess.

This could've used some more backgrounds than just a simple blue one. And the boy could have used a body, which would be far more interesting to dress than just the face.

The music didn't fit here that well, it just makes the flash file bigger (there wasn't that much else to load. The "kick a ball" minigame and the graphics of the main game don't take up more than a few hundred kb) and annoys people quickly. At least an option to turn it off would've been nice.
On a side note: Even in times where many people (myself included) have flatrates, there are still people out there that can only use dial up connections. Plus, even with a flat rate, download rates can be quite low in some countries. So it is still important to keep the filesize as low as possible.

What I liked most where the shades. They where transparent which looked really good.

{ Review Request Club }

piggy123 responds:

thanks

Not that good

I didn't like this flash too much. Graphics aren't that good. One background pic you just took from the portal and the strawberry doesn't look that good either.

Then, SBC only has a few predesigned answers, that he even gives if you just click "go" without entering any text in the box.
I can imagine that it is very hard to design a flash like this so that the answers are unique, but this attempt here is a bit poor. Especially the "Why are you asking me"-answer is a bit silly. I ask you because this flash is entitled "Ask A Clock".

The idea to insert the username in the flash is nice, but the space before and after my name is just too big, it looks pretty weird.

{ Review Request Club }

piggy123 responds:

i weas just trying to make it so everyones user name would show

Nice game

It's a nice game with decent graphics and a very good start screen theme. The theme fits perfectly to the graphics, almost feels as if I was playing an old NES video game.

It's a bit annoying that the screen around the scope is all black, because in reality I wouldn't sit on the roof and trying to find the zombie while looking through the scope, I would watch with both eyes to cover the whole area (maybe I would use binoculars if I'm far away but even then I would look through both eyes).
But I think the game would be too easy in the early levels (especially on easy difficulty).
But maybe you could use that as the difference between easy and hard difficulty. On easy, I can see the whole area, on hard, I only see the bits through the scope.

Overall it's a nice game, but I think it needs some tweaking on the difficulty. It was very challenging even on "Easy".

{ Review Request Club }

There are 10 types of people. Those that understand hexadecimal and F other people.

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