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Haggard
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    271 Game Reviews

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    \m/

    Seems to be harder than the first part. I still haven't figured out how to not let enemies pass in "noob"-difficulty after 3 or 4 tries.

    The new upgrade system is a good thing. First of all, it upgrades instantly. No longer waiting for ages for the tower to upgrade. Second, I can choose what I want to upgrade, which can lead to different tactics and thus to a higher replay value.

    I didn't like that the flying enemies come from a different direction. All other enemies cross the screen from left to right, so why do the flying ones cross the screen from the top to the bottom? Doesn't make much sense to me.

    { Review Request Club }

    \m/

    17/21 on first try. Not that bad I guess.

    The quiz was very nice with some unusual photographs. At first one may think: "Heh, sure I can tell an apple from a banana!" but it gets a little tricky later on.
    Good thing that I eat a banana every day, so I'm not that easily tricked! ;)

    I think it was the right decision to make the photos in black and white, or else it would have been too easy, especially on the first few pictures.

    You should have added a mute button, though. That background song gets very annoying after a short time.

    { Review Request Club }

    Bezman responds:

    Looks like I still managed to trick you, though! I wasn't sure if it would be hard enough. :-D

    Fair point on the mute button. There were only maybe 3 hours until the end of Pico Day and I just wanted to get this quick creation out into the portal. A mute button may have been worth the 7 minutes it'd take, though.

    Thanks for the review!

    \m/

    A very nice and innovative game. The graphics are pretty good and the music for the different levels is very fitting, too.

    I like the setup of the different levels. Every level is different from the other (well at least the levels I have played ;) ) and evry level is definatly challenging.

    The controls work very well and I like that you added a restart option for each level. Otherwise it would be very annoying to restart the whole flash if you got stuck.

    { Review Request Club }

    \m/

    Very nice game, which reminds me a bit of "Loco Roco" (because of the bright and cheerful colors).

    I liked how you integrated the backgrounds in the game (ie the doeos appearing in some windows, etc.).

    Also, the music fit very well to the game. Nice work!

    { Review Request Club }

    \m/

    It's a very nice tower defence game with quite a new approach to the genre. No upgrades here, but instead one can fullfill different tasks to get new weapons and even buildings!

    The graphics are very nice and the music sounds good, too. However, I'm glad you included a mute button in there, because it can be very annoying to listen to the same music over and over again.

    I also liked the fact that you had three different maps and three different difficulties here. That's sure good for the long time motivation. But I think a "play as long as you want" mode is missing here.

    Another thing that bothers me is that I don't know what a turrent (or a building) is for, until I completed the task. It would be nice to know that beforehand.

    { Review Request Club }

    \m/

    This is a very interesting experiment and I think I would enjoy it more if I were more into flash making and action scripting.

    What is left now for me with only basic knowledge of flash is a quite entertaining and challengin yet highly repititve game. I don't know if a game any more complex than this one can be created without using AS, but maybe some more levels could be added. Which would be difficult without Action Script, I guess. But maybe you could create a collab of "follow the trail" games that all don't make use of AS.

    Maybe you should take out the fake preloader, as there's really no need to let people wait that long until they actually can play this game.

    { Review Request Club }

    Bezman responds:

    The idea's so simple that it really doesn't merit a collab. I might make more levels like you suggest though.

    Without the fake pre-loader, folk on really slow connections might notice a problem when the game starts. Also, I wanted folk to be able to settle in their seat. I guess if I had some graphical info there, maybe the preloader wouldn't have started boring you?

    Anyways, glad you liked it and thanks for the review!

    \m/

    A very nice variation of the Tic Tac Toe-Game. The cube added a whole new perspective to the game (literally speaking ;) ).

    Sometimes it's a bit hard to rotate the cube. Maybe you could add some buttons to rotate it rather than rotate it via mouse movement.

    The 3 fields right next to the cube sure helped a lot with this game and it helped me winning a few games, too.

    The music is nicely chosen for the game, but a mute button would be a great addition to the game. Even the best tune gets annoying after a while. ;)

    { Review Request Club }

    CaptinChu responds:

    Okay! I found out the problem with the rotations; next time I'll use a different angle system. Mute buttons are easy- I'll add one in.

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